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30 lines
845 B
30 lines
845 B
using UnityEditorInternal;
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namespace UnityEditor.Rendering
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{
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class AdvancedPropertiesObserver
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{
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[InitializeOnLoadMethod]
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static void SubscribeToAdvancedPropertiesChanges()
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{
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AdvancedProperties.advancedPreferenceChanged += OnShowAdvancedPropertiesChanged;
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}
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static void OnShowAdvancedPropertiesChanged(bool newValue)
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{
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if (newValue)
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{
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AdvancedProperties.ResetHighlight();
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EditorApplication.update += RepaintUntilAnimFinish;
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}
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}
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static void RepaintUntilAnimFinish()
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{
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if (AdvancedProperties.IsHighlightActive())
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InternalEditorUtility.RepaintAllViews();
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else
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EditorApplication.update -= RepaintUntilAnimFinish;
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}
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}
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}
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