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1.2 KiB

Shader "Hidden/Core/ProbeVolumeFragmentationDebug"
{
SubShader
{
Tags{ }
Pass
{
ZWrite On
ZTest Always
Blend Off
Cull Off
HLSLPROGRAM
#pragma editor_sync_compilation
#pragma target 4.5
#pragma only_renderers d3d11 playstation xboxone xboxseries vulkan metal switch switch2
// #pragma enable_d3d11_debug_symbols
#pragma vertex Vert
#pragma fragment Frag
// Central render pipeline specific includes
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/EntityLighting.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/CommonLighting.hlsl"
#include "Packages/com.unity.render-pipelines.core/Runtime/Debug/ProbeVolumeDebugBase.hlsl"
#define PROBE_VOLUME_DEBUG_FUNCTION_FRAGMENTATION
#include "Packages/com.unity.render-pipelines.core/Runtime/Debug/ProbeVolumeDebugFunctions.hlsl"
ENDHLSL
}
}
Fallback Off
}