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24 lines
665 B
24 lines
665 B
using System;
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namespace UnityEngine.Rendering
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{
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[Serializable, HideInInspector]
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[SupportedOnRenderPipeline]
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[Categorization.CategoryInfo(Name = "R : Rendering Debugger Resources", Order = 100)]
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[Categorization.ElementInfo(Order = 0)]
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class RenderingDebuggerRuntimeResources : IRenderPipelineResources
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{
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enum Version
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{
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Initial,
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Count,
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Last = Count - 1
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}
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[SerializeField, HideInInspector]
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private Version m_version = Version.Last;
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int IRenderPipelineGraphicsSettings.version => (int)m_version;
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// TODO Add Rendering Debugger Resources here
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}
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}
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