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namespace UnityEngine.Rendering.UnifiedRayTracing
{
internal static class SID
{
public static readonly int _UnifiedRT_Stack = Shader.PropertyToID("_UnifiedRT_Stack");
public static readonly int _UnifiedRT_DispatchDims = Shader.PropertyToID("_UnifiedRT_DispatchDims");
public static readonly int _UnifiedRT_DispatchDimsInWorkgroups = Shader.PropertyToID("_UnifiedRT_DispatchDimsInWorkgroups");
}
}