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20 lines
796 B
20 lines
796 B
//
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// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
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//
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#ifndef CUSTOMPASSINJECTIONPOINT_CS_HLSL
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#define CUSTOMPASSINJECTIONPOINT_CS_HLSL
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//
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// UnityEngine.Rendering.HighDefinition.CustomPassInjectionPoint: static fields
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//
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#define CUSTOMPASSINJECTIONPOINT_BEFORE_RENDERING (0)
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#define CUSTOMPASSINJECTIONPOINT_AFTER_OPAQUE_DEPTH_AND_NORMAL (5)
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#define CUSTOMPASSINJECTIONPOINT_AFTER_OPAQUE_COLOR (7)
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#define CUSTOMPASSINJECTIONPOINT_AFTER_OPAQUE_AND_SKY (6)
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#define CUSTOMPASSINJECTIONPOINT_BEFORE_PRE_REFRACTION (4)
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#define CUSTOMPASSINJECTIONPOINT_BEFORE_TRANSPARENT (1)
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#define CUSTOMPASSINJECTIONPOINT_BEFORE_POST_PROCESS (2)
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#define CUSTOMPASSINJECTIONPOINT_AFTER_POST_PROCESS (3)
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#endif
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