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//-----------------------------------------------------------------------------
// structure definition
//-----------------------------------------------------------------------------
namespace UnityEngine.Rendering.HighDefinition
{
[GenerateHLSL(PackingRules.Exact)]
enum ShaderPass
{
GBuffer,
Forward,
ForwardUnlit,
DeferredLighting,
DepthOnly,
TransparentDepthPrepass,
TransparentDepthPostpass,
MotionVectors,
Distortion,
LightTransport,
Shadows,
SubsurfaceScattering,
VolumetricLighting,
DbufferProjector,
DbufferMesh,
ForwardEmissiveProjector,
ForwardEmissiveMesh,
Raytracing,
RaytracingIndirect,
RaytracingVisibility,
RaytracingForward,
RaytracingGBuffer,
RaytracingSubSurface,
PathTracing,
RayTracingDebug,
Constant,
FullScreenDebug,
PBRSky,
FogVolumePreview,
FogVolumeVoxelization,
FogVolumeOverdrawDebug,
}
}