You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
29 lines
1.4 KiB
29 lines
1.4 KiB
fileFormatVersion: 2
|
|
guid: 5157fd56faac718409d4a88bf286b3f5
|
|
ScriptedImporter:
|
|
internalIDToNameTable: []
|
|
externalObjects: {}
|
|
serializedVersion: 2
|
|
userData:
|
|
assetBundleName:
|
|
assetBundleVariant:
|
|
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
|
|
useAsTemplate: 1
|
|
exposeTemplateAsShader: 1
|
|
template:
|
|
name: Hair Approximate
|
|
category: Environment and Materials
|
|
description: "You can use the Hair template as a starting point for rendering
|
|
hair and fur in the High Definition Render Pipeline (HDRP). To create a realistic
|
|
looking hair effect, the Hair Shader Graph uses layers called hair cards. Each
|
|
hair card represents a different section of hair. If you use semi-transparent
|
|
hair cards, you must manually sort them so that they're in back-to-front order
|
|
from every viewing direction.\r\n\r\nThe Approximate Material Type mimics the
|
|
characteristics of human hair. It is based on the Kajiya-Kay hair shading model.
|
|
This model doesn\u2019t automatically look realistic in every lighting setup.
|
|
This means you need to adjust the blocks in the Fragment context to suit the
|
|
lighting environment in your scene. It is best for darker hair tones. \r\n\r\n<i>Supported
|
|
Pipeline(s): HDRP\r\nActive Target: Hair / Approximate\r\nVFX Graph Support:
|
|
disabled</i>"
|
|
icon: {instanceID: 0}
|
|
thumbnail: {fileID: 2800000, guid: a0a9042b1c4d96f4fa5f6b85e6a6a89b, type: 3}
|