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template:
name: Hair Approximate
category: Environment and Materials
description: "You can use the Hair template as a starting point for rendering
hair and fur in the High Definition Render Pipeline (HDRP). To create a realistic
looking hair effect, the Hair Shader Graph uses layers called hair cards. Each
hair card represents a different section of hair. If you use semi-transparent
hair cards, you must manually sort them so that they're in back-to-front order
from every viewing direction.\r\n\r\nThe Approximate Material Type mimics the
characteristics of human hair. It is based on the Kajiya-Kay hair shading model.
This model doesn\u2019t automatically look realistic in every lighting setup.
This means you need to adjust the blocks in the Fragment context to suit the
lighting environment in your scene. It is best for darker hair tones. \r\n\r\n<i>Supported
Pipeline(s): HDRP\r\nActive Target: Hair / Approximate\r\nVFX Graph Support:
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