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27 lines
1.3 KiB
27 lines
1.3 KiB
fileFormatVersion: 2
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guid: 9f1661ed5b4d6ee4685ad5683b09a903
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ScriptedImporter:
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internalIDToNameTable: []
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externalObjects: {}
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serializedVersion: 2
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userData:
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assetBundleName:
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script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
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useAsTemplate: 1
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exposeTemplateAsShader: 1
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template:
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name: Water Decal Sample Shapes
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category: Environment and Materials
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description: "To create foam, deformation, or water currents, you can use a water
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decal. Water decals add localized water effects to a specific region in a 3D
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scene. This region is anchored in world space to a GameObject transform or,
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by default, to the camera. Use water decals to easily replicate effects across
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multiple regions, such as around islands or shorelines, without re-authoring
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textures.\r\n\r\nThis is a simple template allowing you to alter the water
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surface with predefined shapes. \r\nThis Water Decal contains Box, Bow Wave,
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Shore Waves and Texture shape already setup with deformation, surface foam
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and deep foam. \r\n\r\n<i>Supported Pipeline(s): HDRP\r\nActive Target: Water
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Decal\r\nVFX Graph Support: disabled</i>"
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icon: {instanceID: 0}
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thumbnail: {fileID: 2800000, guid: bb54041e52aef8048b9448c458c89525, type: 3}
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