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36 lines
1.4 KiB
36 lines
1.4 KiB
using System;
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using UnityEditor;
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namespace UnityEngine.Rendering.HighDefinition
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{
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// This file can't be in the editor assembly as we need to access it in runtime-editor-specific
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#if UNITY_EDITOR
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static class HDRenderPipelinePreferences
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{
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public class MatCapModeEditorPreferences
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{
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static class Keys
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{
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internal const string matcapViewMixAlbedo = "HDRP.SceneView.MatcapMixAlbedo";
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internal const string matcapViewScale = "HDRP.SceneView.MatcapViewScale";
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}
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public Observable<bool> mixAlbedo = new(true);
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public Observable<float> viewScale = new(1.0f);
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public MatCapModeEditorPreferences()
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{
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mixAlbedo.value = EditorPrefs.GetBool(Keys.matcapViewMixAlbedo, true);
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mixAlbedo.onValueChanged += value => EditorPrefs.SetBool(Keys.matcapViewMixAlbedo, value);
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viewScale.value = EditorPrefs.GetFloat(Keys.matcapViewScale, 1.0f);
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viewScale.onValueChanged += value => EditorPrefs.SetFloat(Keys.matcapViewScale, value);
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}
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}
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private static Lazy<MatCapModeEditorPreferences> s_MatCapModeEditorPreferences = new(() => new MatCapModeEditorPreferences());
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public static MatCapModeEditorPreferences matCapMode => s_MatCapModeEditorPreferences.Value;
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}
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#endif
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}
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