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54 lines
1.6 KiB
54 lines
1.6 KiB
using System;
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namespace UnityEngine.Rendering.HighDefinition
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{
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/// <summary>
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/// Controls the type of the procedural foam generator.
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/// </summary>
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[Obsolete("WaterFoamGenerator has been deprecated. Use WaterDecal instead. #from(6000.0)")]
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public enum WaterFoamGeneratorType
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{
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/// <summary>
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/// Disk foam generator.
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/// </summary>
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Disk = 0,
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/// <summary>
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/// Square foam generator.
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/// </summary>
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Rectangle = 1,
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/// <summary>
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/// Texture foam generator.
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/// </summary>
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Texture = 2,
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/// <summary>
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/// Material foam generator.
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/// </summary>
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Material = 3,
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}
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/// <summary>
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/// Procedural water foam generator component.
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/// </summary>
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[DisallowMultipleComponent]
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[ExecuteInEditMode]
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[AddComponentMenu("")] // Hide in menu
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public partial class WaterFoamGenerator : WaterDecal
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{
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/// <summary>
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/// Specifies the type of the generator. This parameter defines which parameters will be used to render it.
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/// </summary>
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[Obsolete("WaterFoamGenerator has been deprecated. Use WaterDecal instead. #from(6000.0)")]
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public WaterFoamGeneratorType type = WaterFoamGeneratorType.Disk;
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/// <summary>
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/// Specifies the texture used for the foam.
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/// </summary>
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[Obsolete("WaterFoamGenerator has been deprecated. Use WaterDecal instead. #from(6000.0)")]
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public Texture texture = null;
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private void Awake()
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{
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k_Migration.Migrate(this);
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}
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}
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}
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