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using System;
using System.Collections.Generic;
using UnityEditor.ShaderGraph;
namespace UnityEditor.Graphing
{
enum ModificationScope
{
Nothing = 0,
Node = 1,
Graph = 2,
Topological = 3,
Layout = 4
}
delegate void OnNodeModified(AbstractMaterialNode node, ModificationScope scope);
static class NodeExtensions
{
public static IEnumerable<T> GetSlots<T>(this AbstractMaterialNode node) where T : MaterialSlot
{
var slots = new List<T>();
node.GetSlots(slots);
return slots;
}
public static IEnumerable<T> GetInputSlots<T>(this AbstractMaterialNode node) where T : MaterialSlot
{
var slots = new List<T>();
node.GetInputSlots(slots);
return slots;
}
public static IEnumerable<T> GetInputSlots<T>(this AbstractMaterialNode node, MaterialSlot startingSlot) where T : MaterialSlot
{
var slots = new List<T>();
node.GetInputSlots(startingSlot, slots);
return slots;
}
public static IEnumerable<T> GetOutputSlots<T>(this AbstractMaterialNode node) where T : MaterialSlot
{
var slots = new List<T>();
node.GetOutputSlots(slots);
return slots;
}
public static IEnumerable<T> GetOutputSlots<T>(this AbstractMaterialNode node, MaterialSlot startingSlot) where T : MaterialSlot
{
var slots = new List<T>();
node.GetOutputSlots(startingSlot, slots);
return slots;
}
}
}