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113 lines
5.9 KiB
113 lines
5.9 KiB
namespace UnityEditor.ShaderGraph
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{
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internal static class UIStructs
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{
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public static StructDescriptor Varyings = new StructDescriptor()
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{
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name = "Varyings",
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packFields = true,
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populateWithCustomInterpolators = false,
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fields = new[]
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{
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StructFields.Varyings.positionCS,
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StructFields.Varyings.positionWS,
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StructFields.Varyings.screenPosition,
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StructFields.Varyings.texCoord0,
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StructFields.Varyings.texCoord1,
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StructFields.Varyings.texCoord2,
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StructFields.Varyings.texCoord3,
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StructFields.Varyings.texCoord4,
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StructFields.Varyings.texCoord5,
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StructFields.Varyings.texCoord6,
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StructFields.Varyings.texCoord7,
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StructFields.Varyings.color,
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StructFields.Varyings.instanceID,
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StructFields.Varyings.vertexID,
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StructFields.Varyings.stereoTargetEyeIndexAsBlendIdx0,
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StructFields.Varyings.stereoTargetEyeIndexAsRTArrayIdx,
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}
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};
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public static StructDescriptor Attributes = new StructDescriptor()
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{
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name = "Attributes",
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packFields = false,
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fields = new FieldDescriptor[]
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{
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StructFields.Attributes.positionOS,
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StructFields.Attributes.color,
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StructFields.Attributes.uv0,
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StructFields.Attributes.uv1,
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StructFields.Attributes.uv2,
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StructFields.Attributes.uv3,
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StructFields.Attributes.uv4,
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StructFields.Attributes.uv5,
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StructFields.Attributes.uv6,
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StructFields.Attributes.uv7,
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StructFields.Attributes.instanceID,
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StructFields.Attributes.vertexID,
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}
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};
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public static StructDescriptor UITKVertexDescriptionInputs = new StructDescriptor()
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{
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name = "VertexDescriptionInputs",
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packFields = false,
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fields = new FieldDescriptor[]
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{
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//static required
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new FieldDescriptor("VertexDescriptionInputs", "vertexPosition", "", ShaderValueType.Float4, subscriptOptions: StructFieldOptions.Static),
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new FieldDescriptor("VertexDescriptionInputs", "vertexColor", "", ShaderValueType.Float4, subscriptOptions: StructFieldOptions.Static),
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new FieldDescriptor("VertexDescriptionInputs", "uv", "", ShaderValueType.Float4, subscriptOptions: StructFieldOptions.Static),
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new FieldDescriptor("VertexDescriptionInputs", "xformClipPages", "", ShaderValueType.Float4, subscriptOptions: StructFieldOptions.Static),
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new FieldDescriptor("VertexDescriptionInputs", "ids", "", ShaderValueType.Float4, subscriptOptions: StructFieldOptions.Static),
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new FieldDescriptor("VertexDescriptionInputs", "flags", "", ShaderValueType.Float4, subscriptOptions: StructFieldOptions.Static),
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new FieldDescriptor("VertexDescriptionInputs", "opacityColorPages", "", ShaderValueType.Float4, subscriptOptions: StructFieldOptions.Static),
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new FieldDescriptor("VertexDescriptionInputs", "settingIndex", "", ShaderValueType.Float4, subscriptOptions: StructFieldOptions.Static),
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new FieldDescriptor("VertexDescriptionInputs", "circle", "", ShaderValueType.Float4, subscriptOptions: StructFieldOptions.Static),
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// optionals
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StructFields.VertexDescriptionInputs.VertexID,
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StructFields.VertexDescriptionInputs.InstanceID,
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StructFields.VertexDescriptionInputs.ObjectSpaceNormal,
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StructFields.VertexDescriptionInputs.NDCPosition,
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StructFields.VertexDescriptionInputs.PixelPosition,
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}
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};
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public static StructDescriptor UITKSurfaceDescriptionInputs = new StructDescriptor()
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{
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name = "SurfaceDescriptionInputs",
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packFields = false,
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populateWithCustomInterpolators = true,
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fields = new FieldDescriptor[]
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{
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//static required
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new FieldDescriptor("SurfaceDescriptionInputs", "color", "", ShaderValueType.Float4, subscriptOptions: StructFieldOptions.Static),
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new FieldDescriptor("SurfaceDescriptionInputs", "typeTexSettings", "", ShaderValueType.Float4, subscriptOptions: StructFieldOptions.Static),
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new FieldDescriptor("SurfaceDescriptionInputs", "textCoreLoc", "", ShaderValueType.Float2, subscriptOptions: StructFieldOptions.Static),
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new FieldDescriptor("SurfaceDescriptionInputs", "circle", "", ShaderValueType.Float4, subscriptOptions: StructFieldOptions.Static),
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new FieldDescriptor("SurfaceDescriptionInputs", "uvClip", "", ShaderValueType.Float4, subscriptOptions: StructFieldOptions.Static),
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new FieldDescriptor("SurfaceDescriptionInputs", "layoutUV", "", ShaderValueType.Float2, subscriptOptions: StructFieldOptions.Static),
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StructFields.SurfaceDescriptionInputs.uv0,
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StructFields.SurfaceDescriptionInputs.uv1,
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StructFields.SurfaceDescriptionInputs.uv2,
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StructFields.SurfaceDescriptionInputs.uv3,
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StructFields.SurfaceDescriptionInputs.uv4,
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StructFields.SurfaceDescriptionInputs.uv5,
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StructFields.SurfaceDescriptionInputs.uv6,
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StructFields.SurfaceDescriptionInputs.uv7,
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StructFields.SurfaceDescriptionInputs.WorldSpacePosition,
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StructFields.SurfaceDescriptionInputs.ScreenPosition,
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StructFields.SurfaceDescriptionInputs.NDCPosition,
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StructFields.SurfaceDescriptionInputs.PixelPosition,
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StructFields.SurfaceDescriptionInputs.TimeParameters,
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}
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};
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}
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}
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