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using UnityEngine;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Rendering;
using UnityEngine.Rendering.RenderGraphModule;
#if ENABLE_UPSCALER_FRAMEWORK && ENABLE_NVIDIA && ENABLE_NVIDIA_MODULE
using UnityEngine.NVIDIA;
#endif
using System;
#if UNITY_EDITOR
using UnityEditor;
using UnityEditorInternal;
#endif
#if ENABLE_UPSCALER_FRAMEWORK && ENABLE_NVIDIA && ENABLE_NVIDIA_MODULE
[Serializable]
public class DLSSOptions : UpscalerOptions
{
[Tooltip("Selects a performance quality setting for NVIDIA Deep Learning Super Sampling (DLSS).")]
public DLSSQuality DLSSQualityMode = DLSSQuality.MaximumQuality;
[Tooltip("Forces a fixed resolution scale derived from the selected quality mode, ignoring dynamic resolution.")]
public bool FixedResolutionMode = false;
[Tooltip("DLSS will use the specified render preset for the Quality mode.")]
public DLSSPreset DLSSRenderPresetQuality;
[Tooltip("DLSS will use the specified render preset for the Balanced mode.")]
public DLSSPreset DLSSRenderPresetBalanced;
[Tooltip("DLSS will use the specified render preset for the Performance mode.")]
public DLSSPreset DLSSRenderPresetPerformance;
[Tooltip("DLSS will use the specified render preset for the Ultra Performance mode.")]
public DLSSPreset DLSSRenderPresetUltraPerformance;
[Tooltip("DLSS will use the specified render preset for the DLAA mode.")]
public DLSSPreset DLSSRenderPresetDLAA;
}
#endif // ENABLE_UPSCALER_FRAMEWORK && ENABLE_NVIDIA && ENABLE_NVIDIA_MODULE