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using System;
using UnityEngine.Analytics;
using UnityEngine.Rendering;
using static UnityEditor.VFX.VFXAnalytics;
namespace UnityEditor.Rendering.HighDefinition.Analytics
{
// schema = com.unity3d.data.schemas.editor.analytics.uAssetReimporterAnalytic_v2
// taxonomy = editor.analytics.uAssetReimporterAnalytic.v2
internal class AssetReimporterAnalytic
{
const int k_MaxEventsPerHour = 100;
const int k_MaxNumberOfElements = 1000;
const string k_VendorKey = "unity.srp";
[System.Diagnostics.DebuggerDisplay("{duration} - {asset_type} - {num_assets}")]
[Serializable]
internal class Data : IAnalytic.IData
{
internal const string k_EventName = "uAssetReimporterAnalytic";
internal const int k_Version = 2;
// Naming convention for analytics data
public uint num_assets;
public double duration;
public string asset_type;
}
[AnalyticInfo(eventName: "uAssetReimporterAnalytic", vendorKey: "unity.srp", maxEventsPerHour: 100, maxNumberOfElements: 1000, version:2)]
internal class Analytic : IAnalytic
{
public Analytic(Data data) { m_Data = data; }
public bool TryGatherData(out IAnalytic.IData data, out Exception error)
{
data = m_Data;
error = null;
return true;
}
Data m_Data;
};
public static void Send<T>(double duration, uint numberOfAssets)
{
if (!EditorAnalytics.enabled)
return;
using (GenericPool<Data>.Get(out var data))
{
data.duration = duration;
data.num_assets = numberOfAssets;
data.asset_type = typeof(T).ToString();
Analytic analytic = new Analytic(data);
EditorAnalytics.SendAnalytic(analytic);
}
}
}
}