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namespace UnityEditor.Rendering.HighDefinition
{
class SerializedGlobalPostProcessSettings
{
public SerializedProperty root;
public SerializedProperty lutSize;
public SerializedProperty lutFormat;
public SerializedProperty bufferFormat;
public SerializedGlobalPostProcessSettings(SerializedProperty root)
{
this.root = root;
lutSize = root.FindPropertyRelative("m_LutSize");
lutFormat = root.FindPropertyRelative("lutFormat");
bufferFormat = root.FindPropertyRelative("bufferFormat");
}
}
}