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using System;
namespace UnityEngine.Rendering.HighDefinition
{
// Deprecated, kept for migration
[Obsolete("#from(2021.2)")]
[SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))]
[DisplayInfo(name = "Volumetric Fog (Deprecated)")]
class VolumetricFog : AtmosphericScattering
{
public ColorParameter albedo = new ColorParameter(Color.white);
public MinFloatParameter meanFreePath = new MinFloatParameter(1000000.0f, 1.0f);
public FloatParameter baseHeight = new FloatParameter(0.0f);
public FloatParameter maximumHeight = new FloatParameter(10.0f);
public ClampedFloatParameter anisotropy = new ClampedFloatParameter(0.0f, -1.0f, 1.0f);
public ClampedFloatParameter globalLightProbeDimmer = new ClampedFloatParameter(1.0f, 0.0f, 1.0f);
public BoolParameter enableDistantFog = new BoolParameter(false);
internal override void PushShaderParameters(HDCamera hdCamera, CommandBuffer cmd)
{
}
}
}