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38 lines
1.1 KiB
38 lines
1.1 KiB
#ifndef SHADERPASS
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#error Undefine_SHADERPASS
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#endif
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#define ATTRIBUTES_NEED_TEXCOORD0
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#if defined(DEBUG_DISPLAY) || (SHADERPASS == SHADERPASS_LIGHT_TRANSPORT)
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// For the meta pass with emissive we require UV1 and/or UV2
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#define ATTRIBUTES_NEED_TEXCOORD1
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#define ATTRIBUTES_NEED_TEXCOORD2
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#endif
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#ifdef EDITOR_VISUALIZATION
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#define ATTRIBUTES_NEED_TEXCOORD3
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#endif
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#if defined(_ENABLE_FOG_ON_TRANSPARENT) || (SHADERPASS == SHADERPASS_MOTION_VECTORS)
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#define VARYINGS_NEED_POSITION_WS
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#endif
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#define VARYINGS_NEED_TEXCOORD0
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#if (SHADERPASS == SHADERPASS_LIGHT_TRANSPORT)
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#ifdef ATTRIBUTES_NEED_TEXCOORD1
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#define VARYINGS_NEED_TEXCOORD1
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#endif
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#ifdef ATTRIBUTES_NEED_TEXCOORD2
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#define VARYINGS_NEED_TEXCOORD2
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#endif
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#ifdef ATTRIBUTES_NEED_TEXCOORD3
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#define VARYINGS_NEED_TEXCOORD3
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#endif
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#endif
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// This include will define the various Attributes/Varyings structure
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#if (SHADERPASS < SHADERPASS_RAYTRACING) || (SHADERPASS > SHADERPASS_RAY_TRACING_DEBUG)
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#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/VaryingMesh.hlsl"
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#endif
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