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using System;
namespace UnityEngine.Rendering.HighDefinition
{
/// <summary>
/// A volume component that holds settings for the ray tracing light cluster.
/// </summary>
[Serializable, VolumeComponentMenu("Ray Tracing/Light Cluster")]
[SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))]
[HDRPHelpURL("Ray-Tracing-Light-Cluster")]
[DisplayInfo(name = "Light Cluster")]
public sealed class LightCluster : VolumeComponent
{
/// <summary>
/// Controls the range of the cluster around the camera in meters.
/// </summary>
[Tooltip("Controls the range of the cluster around the camera in meters.")]
public MinFloatParameter cameraClusterRange = new MinFloatParameter(10.0f, 0.001f);
}
}