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34 lines
1.1 KiB
34 lines
1.1 KiB
fileFormatVersion: 2
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guid: 6d41ec8c4abfe3647b63eb9c5b1c8a3d
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ScriptedImporter:
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internalIDToNameTable: []
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externalObjects: {}
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serializedVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
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useAsTemplate: 1
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template:
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name: Skin
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category: Environment and Materials
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description: '<b>Subsurface Scattering</b> handles light that penetrates and
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moves within the area under a surface. Use it to make organic materials, like
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skin, look smooth and natural rather than rough and plastic-like. HDRP implements
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subsurface scattering using a screen-space blur technique.
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This is
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a template for creating a Skin shader using <b>Subsurface Scattering</b> and
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a detail map as a base to generate tiny bumps and the variable roughness of
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the human skin.
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<i>Supported Pipeline(s): HDRP
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Active Target:
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Lit
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VFX Graph Support: enabled</i>'
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icon: {instanceID: 0}
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thumbnail: {fileID: 2800000, guid: deca39b665f3697488ba45116d9b52a8, type: 3}
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