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using UnityEngine;
using System;
namespace UnityEditor.Rendering.TestFramework
{
static class YAMLUtilities
{
public static string ToYAML(this Quaternion v) => FormattableString.Invariant($"{{x: {v.x}, y: {v.y}, z: {v.z}, w: {v.w}}}");
public static string ToYAML(this Vector3 v) => FormattableString.Invariant($"{{x: {v.x}, y: {v.y}, z: {v.z}}}");
public static string ToYAML(this Color v) => FormattableString.Invariant($"{{r: {v.r}, g: {v.g}, b: {v.b}, a: {v.a}}}");
}
}