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namespace UnityEditor.ShaderGraph
{
public interface IMaySupportVFX
{
bool SupportsVFX();
bool CanSupportVFX();
}
static class MaySupportVFXExtensions
{
public static bool SupportsVFX(this Target target) => target is IMaySupportVFX vfxTarget && vfxTarget.SupportsVFX();
public static bool CanSupportVFX(this Target target) => target is IMaySupportVFX vfxTarget && vfxTarget.CanSupportVFX();
}
}