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74 lines
1.8 KiB
74 lines
1.8 KiB
using System.Reflection;
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using UnityEngine;
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using UnityEditor.Graphing;
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using UnityEditor.ShaderGraph.Drawing.Controls;
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namespace UnityEditor.ShaderGraph
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{
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enum ExponentialBase
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{
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BaseE,
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Base2
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};
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[Title("Math", "Advanced", "Exponential")]
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class ExponentialNode : CodeFunctionNode
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{
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public ExponentialNode()
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{
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name = "Exponential";
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}
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[SerializeField]
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private ExponentialBase m_ExponentialBase = ExponentialBase.BaseE;
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[EnumControl("Base")]
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public ExponentialBase exponentialBase
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{
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get { return m_ExponentialBase; }
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set
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{
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if (m_ExponentialBase == value)
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return;
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m_ExponentialBase = value;
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Dirty(ModificationScope.Graph);
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}
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}
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protected override MethodInfo GetFunctionToConvert()
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{
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switch (m_ExponentialBase)
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{
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case ExponentialBase.Base2:
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return GetType().GetMethod("Unity_Exponential2", BindingFlags.Static | BindingFlags.NonPublic);
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default:
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return GetType().GetMethod("Unity_Exponential", BindingFlags.Static | BindingFlags.NonPublic);
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}
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}
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static string Unity_Exponential(
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[Slot(0, Binding.None)] DynamicDimensionVector In,
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[Slot(1, Binding.None)] out DynamicDimensionVector Out)
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{
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return
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@"
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{
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Out = exp(In);
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}
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";
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}
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static string Unity_Exponential2(
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[Slot(0, Binding.None)] DynamicDimensionVector In,
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[Slot(1, Binding.None)] out DynamicDimensionVector Out)
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{
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return
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@"
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{
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Out = exp2(In);
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}
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";
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}
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}
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}
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