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using System.Reflection;
namespace UnityEditor.ShaderGraph
{
[Title("Math", "Advanced", "Length")]
class LengthNode : CodeFunctionNode
{
public LengthNode()
{
name = "Length";
synonyms = new string[] { "measure" };
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Length", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Length(
[Slot(0, Binding.None)] DynamicDimensionVector In,
[Slot(1, Binding.None)] out Vector1 Out)
{
return
@"
{
Out = length(In);
}
";
}
}
}