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using System.Reflection;
namespace UnityEditor.ShaderGraph
{
[Title("Math", "Basic", "Divide")]
class DivideNode : CodeFunctionNode
{
public DivideNode()
{
name = "Divide";
synonyms = new string[] { "division", "divided by" };
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Divide", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Divide(
[Slot(0, Binding.None, 0, 0, 0, 0)] DynamicDimensionVector A,
[Slot(1, Binding.None, 2, 2, 2, 2)] DynamicDimensionVector B,
[Slot(2, Binding.None)] out DynamicDimensionVector Out)
{
return @"
{
Out = A / B;
}
";
}
}
}