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using System.Reflection;
namespace UnityEditor.ShaderGraph
{
[Title("Math", "Round", "Ceiling")]
class CeilingNode : CodeFunctionNode
{
public CeilingNode()
{
name = "Ceiling";
synonyms = new string[] { "up" };
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Ceiling", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Ceiling(
[Slot(0, Binding.None)] DynamicDimensionVector In,
[Slot(1, Binding.None)] out DynamicDimensionVector Out)
{
return
@"
{
Out = ceil(In);
}
";
}
}
}