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using System.Reflection;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Title("Utility", "Logic", "Is Infinite")]
class IsInfiniteNode : CodeFunctionNode
{
public IsInfiniteNode()
{
name = "Is Infinite";
}
public override bool hasPreview
{
get { return false; }
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_IsInfinite", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_IsInfinite(
[Slot(0, Binding.None)] Vector1 In,
[Slot(1, Binding.None)] out Boolean Out)
{
return
@"
{
Out = isinf(In);
}
";
}
}
}