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using System.Reflection;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Title("Utility", "Logic", "Nand")]
class NandNode : CodeFunctionNode
{
public NandNode()
{
name = "Nand";
}
public override bool hasPreview
{
get { return false; }
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Nand", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Nand(
[Slot(0, Binding.None)] Boolean A,
[Slot(1, Binding.None)] Boolean B,
[Slot(2, Binding.None)] out Boolean Out)
{
return
@"
{
Out = !(A && B);
}
";
}
}
}