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namespace UnityEditor.ShaderGraph
{
internal static class UIStructs
{
public static StructDescriptor Varyings = new StructDescriptor()
{
name = "Varyings",
packFields = true,
populateWithCustomInterpolators = false,
fields = new[]
{
StructFields.Varyings.positionCS,
StructFields.Varyings.positionWS,
StructFields.Varyings.screenPosition,
StructFields.Varyings.texCoord0,
StructFields.Varyings.texCoord1,
StructFields.Varyings.texCoord2,
StructFields.Varyings.texCoord3,
StructFields.Varyings.texCoord4,
StructFields.Varyings.texCoord5,
StructFields.Varyings.texCoord6,
StructFields.Varyings.texCoord7,
StructFields.Varyings.color,
StructFields.Varyings.instanceID,
StructFields.Varyings.vertexID,
StructFields.Varyings.stereoTargetEyeIndexAsBlendIdx0,
StructFields.Varyings.stereoTargetEyeIndexAsRTArrayIdx,
}
};
public static StructDescriptor Attributes = new StructDescriptor()
{
name = "Attributes",
packFields = false,
fields = new FieldDescriptor[]
{
StructFields.Attributes.positionOS,
StructFields.Attributes.color,
StructFields.Attributes.uv0,
StructFields.Attributes.uv1,
StructFields.Attributes.uv2,
StructFields.Attributes.uv3,
StructFields.Attributes.uv4,
StructFields.Attributes.uv5,
StructFields.Attributes.uv6,
StructFields.Attributes.uv7,
StructFields.Attributes.instanceID,
StructFields.Attributes.vertexID,
}
};
public static StructDescriptor UITKVertexDescriptionInputs = new StructDescriptor()
{
name = "VertexDescriptionInputs",
packFields = false,
fields = new FieldDescriptor[]
{
//static required
new FieldDescriptor("VertexDescriptionInputs", "vertexPosition", "", ShaderValueType.Float4, subscriptOptions: StructFieldOptions.Static),
new FieldDescriptor("VertexDescriptionInputs", "vertexColor", "", ShaderValueType.Float4, subscriptOptions: StructFieldOptions.Static),
new FieldDescriptor("VertexDescriptionInputs", "uv", "", ShaderValueType.Float4, subscriptOptions: StructFieldOptions.Static),
new FieldDescriptor("VertexDescriptionInputs", "xformClipPages", "", ShaderValueType.Float4, subscriptOptions: StructFieldOptions.Static),
new FieldDescriptor("VertexDescriptionInputs", "ids", "", ShaderValueType.Float4, subscriptOptions: StructFieldOptions.Static),
new FieldDescriptor("VertexDescriptionInputs", "flags", "", ShaderValueType.Float4, subscriptOptions: StructFieldOptions.Static),
new FieldDescriptor("VertexDescriptionInputs", "opacityColorPages", "", ShaderValueType.Float4, subscriptOptions: StructFieldOptions.Static),
new FieldDescriptor("VertexDescriptionInputs", "settingIndex", "", ShaderValueType.Float4, subscriptOptions: StructFieldOptions.Static),
new FieldDescriptor("VertexDescriptionInputs", "circle", "", ShaderValueType.Float4, subscriptOptions: StructFieldOptions.Static),
// optionals
StructFields.VertexDescriptionInputs.VertexID,
StructFields.VertexDescriptionInputs.InstanceID,
StructFields.VertexDescriptionInputs.ObjectSpaceNormal,
StructFields.VertexDescriptionInputs.NDCPosition,
StructFields.VertexDescriptionInputs.PixelPosition,
}
};
public static StructDescriptor UITKSurfaceDescriptionInputs = new StructDescriptor()
{
name = "SurfaceDescriptionInputs",
packFields = false,
populateWithCustomInterpolators = true,
fields = new FieldDescriptor[]
{
//static required
new FieldDescriptor("SurfaceDescriptionInputs", "color", "", ShaderValueType.Float4, subscriptOptions: StructFieldOptions.Static),
new FieldDescriptor("SurfaceDescriptionInputs", "typeTexSettings", "", ShaderValueType.Float4, subscriptOptions: StructFieldOptions.Static),
new FieldDescriptor("SurfaceDescriptionInputs", "textCoreLoc", "", ShaderValueType.Float2, subscriptOptions: StructFieldOptions.Static),
new FieldDescriptor("SurfaceDescriptionInputs", "circle", "", ShaderValueType.Float4, subscriptOptions: StructFieldOptions.Static),
new FieldDescriptor("SurfaceDescriptionInputs", "uvClip", "", ShaderValueType.Float4, subscriptOptions: StructFieldOptions.Static),
new FieldDescriptor("SurfaceDescriptionInputs", "layoutUV", "", ShaderValueType.Float2, subscriptOptions: StructFieldOptions.Static),
StructFields.SurfaceDescriptionInputs.uv0,
StructFields.SurfaceDescriptionInputs.uv1,
StructFields.SurfaceDescriptionInputs.uv2,
StructFields.SurfaceDescriptionInputs.uv3,
StructFields.SurfaceDescriptionInputs.uv4,
StructFields.SurfaceDescriptionInputs.uv5,
StructFields.SurfaceDescriptionInputs.uv6,
StructFields.SurfaceDescriptionInputs.uv7,
StructFields.SurfaceDescriptionInputs.WorldSpacePosition,
StructFields.SurfaceDescriptionInputs.ScreenPosition,
StructFields.SurfaceDescriptionInputs.NDCPosition,
StructFields.SurfaceDescriptionInputs.PixelPosition,
StructFields.SurfaceDescriptionInputs.TimeParameters,
}
};
}
}