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16 lines
316 B
16 lines
316 B
using System;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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[Serializable]
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struct ShaderGraphTemplate
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{
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public string name;
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public string category;
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[Multiline]
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public string description;
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public Texture2D icon;
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public Texture2D thumbnail;
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}
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}
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