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40 lines
1.3 KiB
40 lines
1.3 KiB
fileFormatVersion: 2
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guid: 1716ff8c1e51af14280cc97fbcba3b11
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ScriptedImporter:
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internalIDToNameTable: []
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externalObjects: {}
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serializedVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
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useAsTemplate: 1
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template:
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name: Decal Material Volume
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category: Decals
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description: 'A decal template that projects a material from the top, side, and
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front using triplanar projection. Works great for blending terrain materials
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onto other objects. Angle fade is not enabled in this shader because it projects
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correctly at any angle.
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In order to use decals in URP, you''ll need
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to add the Decal Renderer Feature to URP''s Renderer Data asset. In HDRP, decals
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work automatically so no settings changes are required.
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In both render
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pipelines, you can add a decal to your scene by right-clicking in your scene''s
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Hierarchy panel and selecting Rendering->HDRP (or URP) Decal Projector. Then
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select the new Decal Projector and assign it a material that uses your Shader
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Graph asset.
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<i>Supported Pipeline(s): HDRP & URP
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Active Target:
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Decal
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VFX Graph Support: disabled</i>'
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icon: {instanceID: 0}
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thumbnail: {fileID: 2800000, guid: 5616b96dbeb625c498fdfe9517c1552b, type: 3}
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