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using NUnit.Framework;
using System;
using System.Collections.Generic;
namespace UnityEngine.UI.Tests
{
[TestFixture]
internal class ImageTests
{
Image m_Image;
Sprite m_Sprite;
Sprite m_OverrideSprite;
readonly Texture2D texture = new Texture2D(128, 128);
readonly Texture2D overrideTexture = new Texture2D(512, 512);
bool m_dirtyVert;
bool m_dirtyLayout;
bool m_dirtyMaterial;
Camera m_camera;
Canvas m_CanvasRoot;
[SetUp]
public void TestSetup()
{
var canvasGO = new GameObject("Canvas", typeof(RectTransform), typeof(Canvas));
m_CanvasRoot = canvasGO.GetComponent<Canvas>();
GameObject gameObject = new GameObject("Image", typeof(RectTransform), typeof(Image));
gameObject.transform.SetParent(m_CanvasRoot.transform);
m_Image = gameObject.GetComponent<Image>();
m_camera = new GameObject("Camera", typeof(Camera)).GetComponent<Camera>();
Color[] colors = new Color[128 * 128];
for (int y = 0; y < 128; y++)
for (int x = 0; x < 128; x++)
colors[x + 128 * y] = new Color(0, 0, 0, 1 - x / 128f);
texture.SetPixels(colors);
texture.Apply();
Color[] overrideColors = new Color[512 * 512];
for (int y = 0; y < 512; y++)
for (int x = 0; x < 512; x++)
overrideColors[x + 512 * y] = new Color(0, 0, 0, y / 512f);
overrideTexture.SetPixels(overrideColors);
overrideTexture.Apply();
m_Sprite = Sprite.Create(texture, new Rect(0, 0, 128, 128), new Vector2(0.5f, 0.5f), 100);
m_OverrideSprite = Sprite.Create(overrideTexture, new Rect(0, 0, 512, 512), new Vector2(0.5f, 0.5f), 200);
m_Image.rectTransform.anchoredPosition = new Vector2(0, 0);
m_Image.rectTransform.sizeDelta = new Vector2(100, 100);
m_Image.RegisterDirtyVerticesCallback(() => m_dirtyVert = true);
m_Image.RegisterDirtyLayoutCallback(() => m_dirtyLayout = true);
m_Image.RegisterDirtyMaterialCallback(() => m_dirtyMaterial = true);
ResetDirtyFlags();
}
[TearDown]
public void TearDown()
{
Object.DestroyImmediate(m_CanvasRoot.gameObject);
Object.DestroyImmediate(m_camera.gameObject);
m_Image = null;
m_Sprite = null;
m_OverrideSprite = null;
m_CanvasRoot = null;
m_camera = null;
}
private void ResetDirtyFlags()
{
m_dirtyVert = m_dirtyLayout = m_dirtyMaterial = false;
}
[Test]
public void SetTestSprite()
{
m_Image.sprite = m_Sprite;
m_Image.overrideSprite = m_OverrideSprite;
Assert.AreEqual(m_Sprite, m_Image.sprite);
m_Image.sprite = null;
Assert.AreEqual(null, m_Image.sprite);
}
[Test]
public void TestPixelsPerUnit()
{
m_Image.sprite = m_Sprite;
Assert.AreEqual(1.0f, m_Image.pixelsPerUnit);
m_Image.overrideSprite = m_OverrideSprite;
Assert.AreEqual(2.0f, m_Image.pixelsPerUnit);
m_Image.overrideSprite = null;
Assert.AreEqual(1.0f, m_Image.pixelsPerUnit);
}
[Test]
public void RaycastOverImageWithoutASpriteReturnTrue()
{
m_Image.sprite = null;
bool raycast = m_Image.Raycast(new Vector2(10, 10), m_camera);
Assert.AreEqual(true, raycast);
}
[Test]
[TestCase(0.0f, 1000, 1000)]
[TestCase(1.0f, 1000, 1000)]
[TestCase(0.0f, -1000, 1000)]
[TestCase(1.0f, -1000, 1000)]
[TestCase(0.0f, 1000, -1000)]
[TestCase(1.0f, 1000, -1000)]
[TestCase(0.0f, -1000, -1000)]
[TestCase(1.0f, -1000, -1000)]
public void RaycastOverImageWithoutASpriteReturnsTrueWithCoordinatesOutsideTheBoundaries(float alphaThreshold, float x, float y)
{
m_Image.alphaHitTestMinimumThreshold = 1.0f - alphaThreshold;
bool raycast = m_Image.Raycast(new Vector2(x, y), m_camera);
Assert.IsTrue(raycast);
}
[Test]
public void RaycastOverImageWithNonZeroSpritePosition_AlphaHitTestMinimumThreshold()
{
m_CanvasRoot.renderMode = RenderMode.ScreenSpaceCamera;
m_CanvasRoot.worldCamera = m_camera;
// Create a square sprite (64x64) in the middle of a transparent area (128x128).
Color[] colors = new Color[128 * 128];
for (int y = 32; y < 96; y++)
for (int x = 32; x < 96; x++)
colors[x + 128 * y] = Color.red;
texture.SetPixels(colors);
texture.Apply();
// Set it so that the red square fills the entire screen. Clicking anywehere inside the canvas should hit the image and pass.
m_Sprite = Sprite.Create(texture, new Rect(32, 32, 64, 64), new Vector2(0.5f, 0.5f), 100);
m_Image.sprite = m_Sprite;
m_Image.alphaHitTestMinimumThreshold = 0.5f;
m_Image.rectTransform.anchorMin = Vector2.zero;
m_Image.rectTransform.anchorMax = Vector2.one;
Assert.True(m_Image.Raycast(new Vector2(0, 0), m_camera), "Expected raycast to hit when clicking bottom left corner of screen.");
Assert.True(m_Image.Raycast(new Vector2(0, Screen.height), m_camera), "Expected raycast to hit when clicking top left corner of screen.");
Assert.True(m_Image.Raycast(new Vector2(Screen.width, 0), m_camera), "Expected raycast to hit when clicking bottom right corner of screen.");
Assert.True(m_Image.Raycast(new Vector2(Screen.width, Screen.height), m_camera), "Expected raycast to hit when clicking top right corner of screen.");
Assert.True(m_Image.Raycast(new Vector2(Screen.width / 2.0f, Screen.height / 2.0f), m_camera), "Expected raycast to hit when clicking center of screen.");
}
[Test]
public void RaycastOverImageWithTransparentPixels_AlphaHitTestMinimumThreshold()
{
m_CanvasRoot.renderMode = RenderMode.ScreenSpaceCamera;
m_CanvasRoot.worldCamera = m_camera;
// Create a 128x128 sprite that has a red dash "-" which is 32px tall. Remaining pixels are transparent.
Color[] colors = new Color[128 * 128];
for (int y = 48; y < 80; y++)
for (int x = 0; x < 128; x++)
colors[x + 128 * y] = Color.red;
texture.SetPixels(colors);
texture.Apply();
var sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f), 100);
var parentImage = m_Image;
parentImage.sprite = sprite;
parentImage.alphaHitTestMinimumThreshold = 0.5f;
parentImage.SetNativeSize();
// Duplicate Image as a child GO
var childImageGO = Object.Instantiate(parentImage.gameObject, parentImage.transform);
var childImage = childImageGO.GetComponent<Image>();
childImage.alphaHitTestMinimumThreshold = 0.5f; // Also set the threshold on the child, this property is not serialized.
childImage.rectTransform.anchoredPosition = new Vector2(0, 160);
// Parent Image Raycasts
var parentCenter = new Vector2(Screen.width / 2.0f, Screen.height / 2.0f);
Assert.True(parentImage.Raycast(parentCenter, m_camera), "Expected raycast to hit when clicking on a non-transparent pixel of the image.");
Assert.False(parentImage.Raycast(parentCenter + new Vector2(60, 60), m_camera), "Expected raycast to fail when clicking on a transparent pixel of the image.");
Assert.True(parentImage.Raycast(parentCenter + new Vector2(70, 0), m_camera), "Expected raycast to hit when clicking outside the image, next to a non-transparent area.");
Assert.False(parentImage.Raycast(parentCenter + new Vector2(70, 60), m_camera), "Expected raycast to fail when clicking outside the image, next to a transparent area.");
// Child Image Raycasts
var childCenter = parentCenter + childImage.rectTransform.anchoredPosition;
Assert.True(childImage.Raycast(childCenter, m_camera), "Expected raycast to hit when clicking on a non-transparent pixel of the child image.");
Assert.False(childImage.Raycast(childCenter + new Vector2(60, 60), m_camera), "Expected raycast to fail when clicking on a transparent pixel of the child image.");
Assert.True(childImage.Raycast(childCenter + new Vector2(70, 0), m_camera), "Expected raycast to hit when clicking outside the child image, next to a non-transparent area.");
Assert.False(childImage.Raycast(childCenter + new Vector2(70, 60), m_camera), "Expected raycast to fail when clicking outside the child image, next to a transparent area.");
}
[Test]
public void RaycastOverImageWithPreserveAspectRatio_AlphaHitTestMinimumThreshold()
{
m_CanvasRoot.renderMode = RenderMode.ScreenSpaceCamera;
m_CanvasRoot.worldCamera = m_camera;
texture.wrapMode = TextureWrapMode.Clamp;
m_Image.sprite = m_Sprite;
m_Image.alphaHitTestMinimumThreshold = 0.5f;
m_Image.preserveAspect = true;
// Make the image 100 units wider than the sprite's original size.
m_Image.SetNativeSize();
m_Image.rectTransform.sizeDelta += new Vector2(100, 0);
// Parent Image Raycasts
var imageCenter = new Vector2(Screen.width / 2.0f, Screen.height / 2.0f);
Assert.True(m_Image.Raycast(imageCenter + new Vector2(-40, 0), m_camera), "Expected raycast to hit when clicking on a non-transparent pixel of the image.");
Assert.False(m_Image.Raycast(imageCenter + new Vector2(40, 0), m_camera), "Expected raycast to fail when clicking on a transparent pixel of the image.");
Assert.False(m_Image.Raycast(imageCenter + new Vector2(80, 0), m_camera), "Expected raycast to fail when clicking outside the sprite but still inside the image.");
Assert.False(m_Image.Raycast(imageCenter + new Vector2(120, 0), m_camera), "Expected raycast to fail when clicking outside the image, next to a transparent area.");
}
[Test]
public void RaycastOverImage_IgnoresDisabledCanvasGroup()
{
var canvasGroup = m_CanvasRoot.gameObject.AddComponent<CanvasGroup>();
canvasGroup.blocksRaycasts = false;
canvasGroup.enabled = false;
bool raycast = m_Image.Raycast(new Vector2(1000, 1000), m_camera);
Assert.IsTrue(raycast);
}
[TestCase(typeof(Mask), true, false)]
[TestCase(typeof(Mask), false, true)]
[TestCase(typeof(RectMask2D), true, false)]
[TestCase(typeof(RectMask2D), false, true)]
public void RaycastImageOutsideOfMaskWithMaskableSet_ReturnsExpected(Type maskType, bool maskable, bool expectedHit)
{
m_CanvasRoot.renderMode = RenderMode.ScreenSpaceCamera;
m_CanvasRoot.worldCamera = m_camera;
var maskRT = new GameObject("Mask", typeof(RectTransform), maskType).GetComponent<RectTransform>();
maskRT.SetParent(m_CanvasRoot.transform, false);
maskRT.anchoredPosition = Vector2.zero;
maskRT.sizeDelta = new Vector2(100, 100);
m_Image.transform.SetParent(maskRT);
m_Image.rectTransform.anchoredPosition = new Vector2(500, 500);
m_Image.rectTransform.sizeDelta = new Vector2(10, 10);
m_Image.maskable = maskable;
var imagePosition = RectTransformUtility.WorldToScreenPoint(m_camera, m_Image.rectTransform.position);
bool raycast = m_Image.Raycast(imagePosition, m_camera);
Assert.AreEqual(expectedHit, raycast, "Raycast is not working as expected when Image doesn't have a Sprite.");
m_Image.sprite = m_Sprite;
// Image raycast returns true when alphaHitTestMinimumThreshold = 0
m_Image.alphaHitTestMinimumThreshold = 0f;
raycast = m_Image.Raycast(imagePosition, m_camera);
Assert.AreEqual(expectedHit, raycast, "Raycast is not working as expected when Image has a Sprite.");
m_Image.alphaHitTestMinimumThreshold = 0.1f;
raycast = m_Image.Raycast(imagePosition, m_camera);
Assert.AreEqual(expectedHit, raycast, "Raycast is not working as expected when Image has a Sprite and clickin on a more transparent pixel than alphaHitTestMinimumThreshold.");
m_Image.alphaHitTestMinimumThreshold = 0.8f;
raycast = m_Image.Raycast(imagePosition, m_camera);
Assert.False(raycast, "Expected raycast to fail when clicking on a pixel that is more transparent than alphaHitTestMinimumThreshold.");
}
[Test]
public void SettingSpriteMarksAllAsDirty()
{
m_Image.sprite = m_Sprite;
Assert.True(m_dirtyVert, "Vertices have not been dirtied");
Assert.True(m_dirtyLayout, "Layout has not been dirtied");
Assert.True(m_dirtyMaterial, "Material has not been dirtied");
}
[Test]
public void SettingOverrideSpriteMarksAllAsDirty()
{
m_Image.overrideSprite = m_OverrideSprite;
Assert.True(m_dirtyVert, "Vertices have not been dirtied");
Assert.True(m_dirtyLayout, "Layout has not been dirtied");
Assert.True(m_dirtyMaterial, "Material has not been dirtied");
}
[Test]
public void SettingTypeMarksVerticesAsDirty()
{
m_Image.type = Image.Type.Filled;
Assert.True(m_dirtyVert, "Vertices have not been dirtied");
Assert.False(m_dirtyLayout, "Layout has been dirtied");
Assert.False(m_dirtyMaterial, "Material has been dirtied");
}
[Test]
public void SettingPreserveAspectMarksVerticesAsDirty()
{
m_Image.preserveAspect = true;
Assert.True(m_dirtyVert, "Vertices have not been dirtied");
Assert.False(m_dirtyLayout, "Layout has been dirtied");
Assert.False(m_dirtyMaterial, "Material has been dirtied");
}
[Test]
public void SettingFillCenterMarksVerticesAsDirty()
{
m_Image.fillCenter = false;
Assert.True(m_dirtyVert, "Vertices have not been dirtied");
Assert.False(m_dirtyLayout, "Layout has been dirtied");
Assert.False(m_dirtyMaterial, "Material has been dirtied");
}
[Test]
public void SettingFillMethodMarksVerticesAsDirty()
{
m_Image.fillMethod = Image.FillMethod.Horizontal;
Assert.True(m_dirtyVert, "Vertices have not been dirtied");
Assert.False(m_dirtyLayout, "Layout has been dirtied");
Assert.False(m_dirtyMaterial, "Material has been dirtied");
}
[Test]
public void SettingFillAmountMarksVerticesAsDirty()
{
m_Image.fillAmount = 0.5f;
Assert.True(m_dirtyVert, "Vertices have not been dirtied");
Assert.False(m_dirtyLayout, "Layout has been dirtied");
Assert.False(m_dirtyMaterial, "Material has been dirtied");
}
[Test]
public void SettingFillClockwiseMarksVerticesAsDirty()
{
m_Image.fillClockwise = false;
Assert.True(m_dirtyVert, "Vertices have not been dirtied");
Assert.False(m_dirtyLayout, "Layout has been dirtied");
Assert.False(m_dirtyMaterial, "Material has been dirtied");
}
[Test]
public void SettingFillOriginMarksVerticesAsDirty()
{
m_Image.fillOrigin = 1;
Assert.True(m_dirtyVert, "Vertices have not been dirtied");
Assert.False(m_dirtyLayout, "Layout has been dirtied");
Assert.False(m_dirtyMaterial, "Material has been dirtied");
}
[Test]
public void SettingEventAlphaThresholdMarksNothingAsDirty()
{
m_Image.alphaHitTestMinimumThreshold = 0.5f;
Assert.False(m_dirtyVert, "Vertices have been dirtied");
Assert.False(m_dirtyLayout, "Layout has been dirtied");
Assert.False(m_dirtyMaterial, "Material has been dirtied");
}
[Test]
public void OnAfterDeserializeMakeFillOriginZeroIfNotBetweenZeroAndThree()
{
for (int i = -10; i < 0; i++)
{
m_Image.fillOrigin = i;
m_Image.OnAfterDeserialize();
Assert.AreEqual(0, m_Image.fillOrigin);
}
for (int i = 0; i < 4; i++)
{
m_Image.fillOrigin = i;
m_Image.OnAfterDeserialize();
Assert.AreEqual(i, m_Image.fillOrigin);
}
for (int i = 4; i < 10; i++)
{
m_Image.fillOrigin = i;
m_Image.OnAfterDeserialize();
Assert.AreEqual(0, m_Image.fillOrigin);
}
}
[Test]
public void OnAfterDeserializeMakeFillOriginZeroIfFillOriginGreaterThan1AndFillMethodHorizontalOrVertical()
{
m_Image.fillMethod = Image.FillMethod.Horizontal;
Image.FillMethod[] fillMethodsToTest = {Image.FillMethod.Horizontal, Image.FillMethod.Vertical};
foreach (var fillMethod in fillMethodsToTest)
{
m_Image.fillMethod = fillMethod;
for (int i = -10; i < 0; i++)
{
m_Image.fillOrigin = i;
m_Image.OnAfterDeserialize();
Assert.AreEqual(0, m_Image.fillOrigin);
}
for (int i = 0; i < 2; i++)
{
m_Image.fillOrigin = i;
m_Image.OnAfterDeserialize();
Assert.AreEqual(i, m_Image.fillOrigin);
}
for (int i = 2; i < 100; i++)
{
m_Image.fillOrigin = i;
m_Image.OnAfterDeserialize();
Assert.AreEqual(0, m_Image.fillOrigin);
}
}
}
[Test]
public void OnAfterDeserializeClampsFillAmountBetweenZeroAndOne()
{
for (float f = -5; f < 0; f += 0.1f)
{
m_Image.fillAmount = f;
m_Image.OnAfterDeserialize();
Assert.AreEqual(0, m_Image.fillAmount);
}
for (float f = 0; f < 1; f += 0.1f)
{
m_Image.fillAmount = f;
m_Image.OnAfterDeserialize();
Assert.AreEqual(f, m_Image.fillAmount);
}
for (float f = 1; f < 5; f += 0.1f)
{
m_Image.fillAmount = f;
m_Image.OnAfterDeserialize();
Assert.AreEqual(1, m_Image.fillAmount);
}
}
[Test]
public void SetNativeSizeSetsAllAsDirtyAndSetsAnchorMaxAndSizeDeltaWhenOverrideSpriteIsNotNull()
{
m_Image.sprite = m_Sprite;
m_Image.overrideSprite = m_OverrideSprite;
m_Image.rectTransform.anchorMax = new Vector2(100, 100);
m_Image.rectTransform.anchorMin = new Vector2(0, 0);
m_Image.SetNativeSize();
Assert.True(m_dirtyVert, "Vertices have not been dirtied");
Assert.True(m_dirtyLayout, "Layout has not been dirtied");
Assert.True(m_dirtyMaterial, "Material has not been dirtied");
Assert.AreEqual(m_Image.rectTransform.anchorMin, m_Image.rectTransform.anchorMax);
Assert.AreEqual(m_OverrideSprite.rect.size / m_Image.pixelsPerUnit, m_Image.rectTransform.sizeDelta);
}
[Test]
public void OnPopulateMeshWhenNoOverrideSpritePresentDefersToGraphicImplementation()
{
m_OverrideSprite = null;
m_Image.rectTransform.anchoredPosition = new Vector2(100, 452);
m_Image.rectTransform.sizeDelta = new Vector2(881, 593);
m_Image.color = new Color(0.1f, 0.2f, 0.8f, 0);
VertexHelper vh = new VertexHelper();
m_Image.InvokeOnPopulateMesh(vh);
Assert.AreEqual(4, vh.currentVertCount);
List<UIVertex> verts = new List<UIVertex>();
vh.GetUIVertexStream(verts);
// The vertices for the 2 triangles of the canvas
UIVertex[] expectedVertices =
{
new UIVertex
{
color = m_Image.color,
position = m_Image.rectTransform.rect.min,
uv0 = new Vector2(0f, 0f),
normal = new Vector3(0, 0, -1),
tangent = new Vector4(1, 0, 0, -1)
},
new UIVertex
{
color = m_Image.color,
position = new Vector3(m_Image.rectTransform.rect.xMin, m_Image.rectTransform.rect.yMax),
uv0 = new Vector2(0f, 1f),
normal = new Vector3(0, 0, -1),
tangent = new Vector4(1, 0, 0, -1)
},
new UIVertex
{
color = m_Image.color,
position = m_Image.rectTransform.rect.max,
uv0 = new Vector2(1f, 1f),
normal = new Vector3(0, 0, -1),
tangent = new Vector4(1, 0, 0, -1)
},
new UIVertex
{
color = m_Image.color,
position = m_Image.rectTransform.rect.max,
uv0 = new Vector2(1f, 1f),
normal = new Vector3(0, 0, -1),
tangent = new Vector4(1, 0, 0, -1)
},
new UIVertex
{
color = m_Image.color,
position = new Vector3(m_Image.rectTransform.rect.xMax, m_Image.rectTransform.rect.yMin),
uv0 = new Vector2(1f, 0f),
normal = new Vector3(0, 0, -1),
tangent = new Vector4(1, 0, 0, -1)
},
new UIVertex
{
color = m_Image.color,
position = m_Image.rectTransform.rect.min,
uv0 = new Vector2(0f, 0f),
normal = new Vector3(0, 0, -1),
tangent = new Vector4(1, 0, 0, -1)
},
};
for (int i = 0; i < verts.Count; i++)
{
Assert.AreEqual(expectedVertices[i], verts[i]);
}
}
private void TestOnPopulateMeshTypeSimple(VertexHelper vh, Vector4 UVs)
{
List<UIVertex> verts = new List<UIVertex>();
vh.GetUIVertexStream(verts);
Assert.AreEqual(4, vh.currentVertCount);
Assert.AreEqual(6, vh.currentIndexCount);
var imgRect = m_Image.rectTransform.rect;
Vector3[] expectedVertices =
{
imgRect.min,
new Vector3(imgRect.xMin, imgRect.yMax),
imgRect.max,
imgRect.max,
new Vector3(imgRect.xMax, imgRect.yMin),
imgRect.min
};
Vector2[] expectedUV0s =
{
new Vector2(UVs.x, UVs.y),
new Vector2(UVs.x, UVs.w),
new Vector2(UVs.z, UVs.w),
new Vector2(UVs.z, UVs.w),
new Vector2(UVs.z, UVs.y),
new Vector2(UVs.x, UVs.y),
};
var expectedNormal = new Vector3(0, 0, -1);
var expectedTangent = new Vector4(1, 0, 0, -1);
Color32 expectedColor = m_Image.color;
Vector2 expectedUV1 = new Vector2(0, 0);
for (int i = 0; i < 6; i++)
{
Assert.AreEqual(expectedVertices[i], verts[i].position);
Assert.AreEqual(expectedUV0s[i], verts[i].uv0);
Assert.AreEqual(expectedUV1, verts[i].uv1);
Assert.AreEqual(expectedNormal, verts[i].normal);
Assert.AreEqual(expectedTangent, verts[i].tangent);
Assert.AreEqual(expectedColor, verts[i].color);
}
}
[Test]
public void OnPopulateMeshWithTypeTiledNoBorderGeneratesExpectedResults()
{
m_Image.sprite = m_Sprite;
m_Image.sprite.texture.wrapMode = TextureWrapMode.Repeat;
m_Image.type = Image.Type.Tiled;
VertexHelper vh = new VertexHelper();
m_Image.InvokeOnPopulateMesh(vh);
Assert.AreEqual(4, vh.currentVertCount);
Assert.AreEqual(6, vh.currentIndexCount);
}
[Test]
public void MinWidthHeightAreZeroWithNoImage()
{
Assert.AreEqual(0, m_Image.minWidth);
Assert.AreEqual(0, m_Image.minHeight);
}
[Test]
public void FlexibleWidthHeightAreCorrectWithNoImage()
{
Assert.AreEqual(-1, m_Image.flexibleWidth);
Assert.AreEqual(-1, m_Image.flexibleHeight);
}
[Test]
public void PreferredWidthHeightAreCorrectWithNoImage()
{
Assert.AreEqual(0, m_Image.preferredWidth);
Assert.AreEqual(0, m_Image.preferredHeight);
}
[Test]
public void MinWidthHeightAreZeroWithImage()
{
m_Image.sprite = m_Sprite;
Assert.AreEqual(0, m_Image.minWidth);
Assert.AreEqual(0, m_Image.minHeight);
}
[Test]
public void FlexibleWidthHeightAreCorrectWithImage()
{
m_Image.sprite = m_Sprite;
Assert.AreEqual(-1, m_Image.flexibleWidth);
Assert.AreEqual(-1, m_Image.flexibleHeight);
}
[Test]
public void PreferredWidthHeightAreCorrectWithImage()
{
m_Image.sprite = m_Sprite;
Assert.AreEqual(128, m_Image.preferredWidth);
Assert.AreEqual(128, m_Image.preferredHeight);
}
[Test]
public void MinWidthHeightAreZeroWithOverrideImage()
{
m_Image.sprite = m_Sprite;
m_Image.overrideSprite = m_OverrideSprite;
Assert.AreEqual(0, m_Image.minWidth);
Assert.AreEqual(0, m_Image.minHeight);
}
[Test]
public void FlexibleWidthHeightAreCorrectWithOverrideImage()
{
m_Image.sprite = m_Sprite;
m_Image.overrideSprite = m_OverrideSprite;
Assert.AreEqual(-1, m_Image.flexibleWidth);
Assert.AreEqual(-1, m_Image.flexibleHeight);
}
[Test]
public void PreferredWidthHeightAreCorrectWithOverrideImage()
{
m_Image.sprite = m_Sprite;
m_Image.overrideSprite = m_OverrideSprite;
Assert.AreEqual(256, m_Image.preferredWidth);
Assert.AreEqual(256, m_Image.preferredHeight);
}
}
}