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19 lines
494 B
19 lines
494 B
using UnityEngine;
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using UnityEngine.Rendering;
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using System.Collections.Generic;
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namespace UnityEngine.Rendering.Tests
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{
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class CustomRenderPipelineAsset : RenderPipelineAsset<CustomRenderPipeline>
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{
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protected override RenderPipeline CreatePipeline()
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=> new CustomRenderPipeline();
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}
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class CustomRenderPipeline : RenderPipeline
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{
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protected override void Render(ScriptableRenderContext context, List<Camera> cameras)
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{
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}
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}
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}
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