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using UnityEngine.Rendering.HighDefinition;
namespace UnityEditor.Rendering.HighDefinition
{
[CustomPropertyDrawer(typeof(RenderingPathFrameSettings))]
class RenderingPathFrameSettingsPropertyDrawer : RelativePropertiesDrawer
{
protected override string[] relativePropertiesNames => new[]
{
"m_Camera", "m_CustomOrBakedReflection", "m_RealtimeReflection"
};
}
}