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18 lines
1.1 KiB
18 lines
1.1 KiB
using UnityEngine;
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namespace UnityEditor.Rendering.HighDefinition
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{
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static partial class HDCameraUI
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{
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partial class Environment
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{
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class Styles
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{
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public static readonly GUIContent backgroundType = EditorGUIUtility.TrTextContent("Background Type", "Specifies the type of background the Camera applies when it clears the screen before rendering a frame. Be aware that when setting this to None, the background is never cleared and since HDRP shares render texture between cameras, you may end up with garbage from previous rendering.");
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public static readonly GUIContent backgroundColor = EditorGUIUtility.TrTextContent("Background Color", "The Background Color used to clear the screen when selecting Background Color before rendering.");
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public static readonly GUIContent volumeAnchorOverride = EditorGUIUtility.TrTextContent("Volume Anchor Override");
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public static readonly GUIContent probeLayerMask = EditorGUIUtility.TrTextContent("Probe Layer Mask", "The layer mask to use to cull probe influences.");
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}
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}
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}
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}
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