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using UnityEditor.Rendering;
using UnityEngine.Rendering.HighDefinition;
namespace UnityEditor.Rendering.HighDefinition
{
class SerializedLowResTransparencySettings
{
public SerializedProperty root;
public SerializedProperty enabled;
public SerializedProperty checkerboardDepthBuffer;
public SerializedProperty upsampleType;
public SerializedLowResTransparencySettings(SerializedProperty root)
{
this.root = root;
enabled = root.Find((GlobalLowResolutionTransparencySettings s) => s.enabled);
checkerboardDepthBuffer = root.Find((GlobalLowResolutionTransparencySettings s) => s.checkerboardDepthBuffer);
upsampleType = root.Find((GlobalLowResolutionTransparencySettings s) => s.upsampleType);
}
}
}