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//
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
//
#ifndef MIPMAPDEBUG_CS_HLSL
#define MIPMAPDEBUG_CS_HLSL
//
// UnityEngine.Rendering.HighDefinition.DebugMipMapMode: static fields
//
#define DEBUGMIPMAPMODE_NONE (0)
#define DEBUGMIPMAPMODE_MIP_STREAMING_PERFORMANCE (1)
#define DEBUGMIPMAPMODE_MIP_STREAMING_STATUS (2)
#define DEBUGMIPMAPMODE_MIP_STREAMING_ACTIVITY (3)
#define DEBUGMIPMAPMODE_MIP_STREAMING_PRIORITY (4)
#define DEBUGMIPMAPMODE_MIP_COUNT (5)
#define DEBUGMIPMAPMODE_MIP_RATIO (6)
//
// UnityEngine.Rendering.HighDefinition.DebugMipMapModeTerrainTexture: static fields
//
#define DEBUGMIPMAPMODETERRAINTEXTURE_CONTROL (0)
#define DEBUGMIPMAPMODETERRAINTEXTURE_LAYER0 (1)
#define DEBUGMIPMAPMODETERRAINTEXTURE_LAYER1 (2)
#define DEBUGMIPMAPMODETERRAINTEXTURE_LAYER2 (3)
#define DEBUGMIPMAPMODETERRAINTEXTURE_LAYER3 (4)
#define DEBUGMIPMAPMODETERRAINTEXTURE_LAYER4 (5)
#define DEBUGMIPMAPMODETERRAINTEXTURE_LAYER5 (6)
#define DEBUGMIPMAPMODETERRAINTEXTURE_LAYER6 (7)
#define DEBUGMIPMAPMODETERRAINTEXTURE_LAYER7 (8)
//
// UnityEngine.Rendering.HighDefinition.DebugMipMapStatusMode: static fields
//
#define DEBUGMIPMAPSTATUSMODE_MATERIAL (0)
#define DEBUGMIPMAPSTATUSMODE_TEXTURE (1)
#endif