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using System;
using UnityEngine.Serialization;
namespace UnityEngine.Rendering.HighDefinition
{
[Obsolete()]
[SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))]
class VolumetricLightingController : VolumeComponent
{
[Tooltip("Sets the distance (in meters) from the Camera's Near Clipping Plane to the back of the Camera's volumetric lighting buffer.")]
public MinFloatParameter depthExtent = new MinFloatParameter(64.0f, 0.1f);
[Tooltip("Controls the distribution of slices along the Camera's focal axis. 0 is exponential distribution and 1 is linear distribution.")]
[FormerlySerializedAs("depthDistributionUniformity")]
public ClampedFloatParameter sliceDistributionUniformity = new ClampedFloatParameter(0.75f, 0, 1);
VolumetricLightingController()
{
displayName = "Volumetric Fog Quality (Deprecated)";
}
}
} // UnityEngine.Rendering.HighDefinition