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using System.Collections.Generic;
using UnityEngine.Rendering.LookDev;
namespace UnityEngine.Rendering.HighDefinition
{
/// <summary>
/// Interface defining if an SRP supports environment effects for lens flare occlusion
/// </summary>
public partial class HDRenderPipeline : ICloudBackground
{
/// <summary>
/// Check is the current Render Pipeline supports environement effects for lens flare occlusion.
/// HDRP supports lens flare occlusion from volumetric clouds, background clouds, fog, volumetric fog and water
/// </summary>
/// <returns>true</returns>
public bool IsCloudBackgroundUsable()
{
return GraphicsSettings.currentRenderPipeline is HDRenderPipelineAsset;
}
}
}