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namespace UnityEngine.Rendering.HighDefinition
{
[GenerateHLSL(needAccessors = false, generateCBuffer = true)]
internal unsafe struct DepthPyramidConstants
{
public uint _MinDstCount;
public uint _CbDstCount;
public uint _DepthPyramidPad0;
public uint _DepthPyramidPad1;
public Vector2Int _SrcOffset;
public Vector2Int _SrcLimit;
public Vector2Int _DstSize0;
public Vector2Int _DstSize1;
public Vector2Int _DstSize2;
public Vector2Int _DstSize3;
public Vector2Int _MinDstOffset0;
public Vector2Int _MinDstOffset1;
public Vector2Int _MinDstOffset2;
public Vector2Int _MinDstOffset3;
public Vector2Int _CbDstOffset0;
public Vector2Int _CbDstOffset1;
}
}