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84 lines
3.3 KiB
84 lines
3.3 KiB
using System;
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namespace UnityEngine.Rendering.HighDefinition
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{
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/// <summary>
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/// A graphics settings container for the <see cref="VolumeProfile"/> used by LookDev with <see cref="HDRenderPipeline"/>.
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/// </summary>
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/// <remarks>
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/// To change those settings, go to Editor > Project Settings in the Graphics tab (HDRP).
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/// Changing this through the API is only allowed in the Editor. In the Player, this raises an error.
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///
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/// This container is removed from all build Players.
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/// </remarks>
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/// <seealso cref="IRenderPipelineGraphicsSettings"/>
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/// <example>
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/// <para> Here is an example of how to get the default volume profile used by the LookDev in HDRP. </para>
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/// <code>
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/// using UnityEngine.Rendering;
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/// using UnityEngine.Rendering.HighDefinition;
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///
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/// public static class HDRPLookDevVolumeProfileHelper
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/// {
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/// public static VolumeProfile volumeProfile
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/// {
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/// get
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/// {
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/// var gs = GraphicsSettings.GetRenderPipelineSettings<LookDevVolumeProfileSettings>();
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/// if (gs == null) //not in HDRP or in a Player
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/// return null;
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/// return gs.volumeProfile;
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/// }
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/// }
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/// }
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/// </code>
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/// </example>
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[Serializable]
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[SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))]
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[Categorization.CategoryInfo(Name = "Volume", Order = 0)]
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[Categorization.ElementInfo(Order = 10)]
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public class LookDevVolumeProfileSettings : IRenderPipelineGraphicsSettings
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{
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#region Version
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internal enum Version : int
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{
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Initial = 0,
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}
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[SerializeField][HideInInspector]
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Version m_Version;
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/// <summary>Current version of these settings container. Used only for upgrading a project.</summary>
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public int version => (int)m_Version;
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#endregion
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[SerializeField]
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VolumeProfile m_VolumeProfile;
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/// <summary>
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/// The volume profile to be used for LookDev.
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/// </summary>
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public VolumeProfile volumeProfile
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{
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get => m_VolumeProfile;
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set => this.SetValueAndNotify(ref m_VolumeProfile, value);
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}
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void IRenderPipelineGraphicsSettings.Reset()
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{
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#if UNITY_EDITOR
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if (UnityEditor.Rendering.EditorGraphicsSettings.TryGetRenderPipelineSettingsForPipeline<HDRenderPipelineEditorAssets, HDRenderPipeline>(out var rpgs))
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{
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//UUM-100350
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//When opening the new HDRP project from the template the first time, the global settings is created and the population of IRenderPipelineGraphicsSettings
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//will call this Reset() method. At this time, the copied item will appear ok but will be seen as null soon after. This lead to errors when opening the
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//inspector of the LookDev's VolumeProfile (at the creation of Editors for VolumeComponent). Closing and opening the project would make this issue disappear.
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//This asset data base manipulation issue disappear if we delay it.
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UnityEditor.EditorApplication.delayCall += () =>
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volumeProfile = VolumeUtils.CopyVolumeProfileFromResourcesToAssets(rpgs.lookDevVolumeProfile);
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}
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#endif
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}
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}
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}
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