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11 lines
453 B
11 lines
453 B
#ifndef UNITY_HEADER_HD_INCLUDED
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#define UNITY_HEADER_HD_INCLUDED
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// This file should be removed but many external project currently rely on it. So we keep it and forward to the Functions.hlsl that contain the true code
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// i.e this file is just an alias
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// Always include Shader Graph version
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// Always include last to avoid double macros
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#include "Packages/com.unity.shadergraph/ShaderGraphLibrary/Functions.hlsl"
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#endif // UNITY_HEADER_HD_INCLUDED
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