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using System;
using System.Linq;
using System.Runtime.CompilerServices;
using UnityEngine;
using UnityEngine.VFX;
namespace UnityEditor.VFX
{
class VFXExpressionBakeCurve : VFXExpression
{
public VFXExpressionBakeCurve() : this(VFXValue<AnimationCurve>.Default)
{
}
public VFXExpressionBakeCurve(VFXExpression curve) : base(Flags.InvalidOnGPU, new VFXExpression[1] { curve })
{
}
sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.BakeCurve; } }
}
}