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using UnityEngine;
namespace UnityEditor.VFX.Operator
{
[VFXHelpURL("Operator-BitwiseAnd")]
[VFXInfo(name = "And", category = "Bitwise")]
class BitwiseAnd : VFXOperator
{
override public string name { get { return "And"; } }
public class InputProperties
{
static public uint FallbackValue = 0;
[Tooltip("Sets the first operand.")]
public uint a = FallbackValue;
[Tooltip("Sets the second operand.")]
public uint b = FallbackValue;
}
public class OutputProperties
{
[Tooltip("Outputs the result of the logical AND operation between the two operands. For example, 5 (0101 in binary) with 3 (0011 in binary) returns 1 (0001 in binary).")]
public uint o = 0;
}
protected override sealed VFXExpression[] BuildExpression(VFXExpression[] inputExpression)
{
return new[] { new VFXExpressionBitwiseAnd(inputExpression[0], inputExpression[1]) };
}
}
}