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using UnityEngine;
namespace UnityEditor.VFX.Operator
{
[VFXHelpURL("Operator-BufferCount")]
[VFXInfo(name = "Graphics Buffer Count", category = "Sampling")]
class BufferCount : VFXOperator
{
public override string name { get { return "Graphics Buffer Count"; } }
public class InputProperties
{
[Tooltip("Sets the Graphics Buffer to retrieve count.")]
public GraphicsBuffer buffer = null;
}
public class OutputProperties
{
[Tooltip("The Graphics Buffer count.")]
public uint count;
}
protected override sealed VFXExpression[] BuildExpression(VFXExpression[] inputExpression)
{
var count = new VFXExpressionBufferCount(inputExpression[0]);
return new VFXExpression[] { count };
}
}
}