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30 lines
960 B
30 lines
960 B
using UnityEngine;
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namespace UnityEditor.VFX.Operator
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{
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[VFXHelpURL("Operator-Area(Circle)")]
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[VFXInfo(name = "Area (Circle)", category = "Math/Geometry")]
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class CircleArea : VFXOperator
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{
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public class InputProperties
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{
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[Tooltip("Sets the circle used for the area calculation.")]
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public TCircle circle = TCircle.defaultValue;
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}
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public class OutputProperties
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{
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[Tooltip("Outputs the area of the circle.")]
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public float area;
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}
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override public string name { get { return "Area (Circle)"; } }
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protected override sealed VFXExpression[] BuildExpression(VFXExpression[] inputExpression)
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{
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var scale = new VFXExpressionExtractScaleFromMatrix(inputExpression[0]);
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var radius = inputExpression[1];
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return new VFXExpression[] { VFXOperatorUtility.CircleArea(radius, scale) };
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}
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}
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}
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