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44 lines
1.3 KiB
44 lines
1.3 KiB
using System.Linq;
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using UnityEngine;
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using System.Collections.Generic;
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namespace UnityEditor.VFX.Operator
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{
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[VFXHelpURL("Operator-Clamp")]
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[VFXInfo(category = "Math/Clamp")]
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class Clamp : VFXOperatorNumericUnified, IVFXOperatorNumericUnifiedConstrained
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{
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public class InputProperties
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{
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[Tooltip("The value to be clamped.")]
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public float input = 0.0f;
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[Tooltip("The lower bound to clamp the input to.")]
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public float min = 0.0f;
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[Tooltip("The upper bound to clamp the input to.")]
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public float max = 1.0f;
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}
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protected override sealed string operatorName { get { return "Clamp"; } }
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public IEnumerable<int> slotIndicesThatMustHaveSameType
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{
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get
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{
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return Enumerable.Range(0, 3);
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}
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}
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public IEnumerable<int> slotIndicesThatCanBeScalar
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{
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get
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{
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return Enumerable.Range(1, 2);
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}
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}
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protected override sealed VFXExpression[] BuildExpression(VFXExpression[] inputExpression)
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{
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return new[] { VFXOperatorUtility.Clamp(inputExpression[0], inputExpression[1], inputExpression[2], false) };
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}
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}
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}
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