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namespace UnityEditor.VFX.Operator
{
[VFXHelpURL("Operator-Divide")]
[VFXInfo(category = "Math/Arithmetic")]
class Divide : VFXOperatorNumericCascadedUnified
{
protected override sealed string operatorName { get { return "Divide"; } }
protected override sealed double defaultValueDouble { get { return 1.0; } }
protected override sealed VFXExpression ComposeExpression(VFXExpression a, VFXExpression b)
{
return a / b;
}
}
}