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28 lines
895 B
28 lines
895 B
using UnityEngine;
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namespace UnityEditor.VFX.Operator
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{
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[VFXHelpURL("Operator-InvertTRS(Matrix)")]
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[VFXInfo(name = "InvertTRS (Matrix)", category = "Math/Geometry")]
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class InverseTRSMatrix : VFXOperator
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{
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public class InputProperties
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{
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[Tooltip("Sets the Matrix4x4 to be inverted (should not be singular).")]
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public Matrix4x4 matrix = Matrix4x4.identity;
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}
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public class OutputProperties
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{
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[Tooltip("Outputs the inverted Matrix4x4.")]
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public Matrix4x4 o = Matrix4x4.identity;
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}
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override public string name { get { return "InvertTRS (Matrix)"; } }
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protected override sealed VFXExpression[] BuildExpression(VFXExpression[] inputExpression)
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{
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return new VFXExpression[] { new VFXExpressionInverseTRSMatrix(inputExpression[0]) };
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}
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}
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}
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