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using UnityEngine;
namespace UnityEditor.VFX.Operator
{
//[VFXHelpURL("Operator-PeriodicTotalTime")]
[VFXInfo(category = "Time")]
class PeriodicTotalTime : VFXOperator
{
public class InputProperties
{
[Tooltip("Sets the period of time to be looped over (in seconds).")]
[Min(0.001f)]
public float Period = 5.0f;
[Tooltip("Sets the output value range interpolated over the period of time.")]
public Vector2 Range = new Vector2(0.0f, 1.0f);
}
public class OutputProperties
{
[Tooltip("Outputs the current time within the specified time period.")]
public float t = 0;
}
public override string name
{
get
{
return "Periodic Total Time";
}
}
protected override VFXExpression[] BuildExpression(VFXExpression[] inputExpression)
{
VFXExpression[] output = new VFXExpression[]
{
VFXOperatorUtility.Lerp(inputExpression[1].x, inputExpression[1].y, VFXOperatorUtility.Frac(VFXBuiltInExpression.TotalTime / inputExpression[0])),
};
return output;
}
}
}