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using UnityEngine;
namespace UnityEditor.VFX.Operator
{
[VFXHelpURL("Operator-Rotate2D")]
[VFXInfo(category = "Math/Vector")]
class Rotate2D : VFXOperator
{
public class InputProperties
{
[Tooltip("Position to Rotate")]
public Vector2 Position = Vector2.one;
[Tooltip("Rotation Center")]
public Vector2 RotationCenter = Vector2.zero;
[Tooltip("Angle in Radians")]
public float Angle;
}
public class OutputProperties
{
[Tooltip("Rotated Position")]
public Vector2 Position;
}
override public string name { get { return "Rotate 2D"; } }
protected override sealed VFXExpression[] BuildExpression(VFXExpression[] inputExpression)
{
var posX = inputExpression[0].x - inputExpression[1].x;
var posY = inputExpression[0].y - inputExpression[1].y;
var centerX = inputExpression[1].x;
var centerY = inputExpression[1].y;
var sinAngle = new VFXExpressionSin(inputExpression[2]);
var cosAngle = new VFXExpressionCos(inputExpression[2]);
var outPosX = centerX + ((posX * cosAngle) - (posY * sinAngle));
var outPosY = centerY + ((posX * sinAngle) + (posY * cosAngle));
return new[] { new VFXExpressionCombine(outPosX, outPosY) };
}
}
}